PrettyAmusingTruck
December 5th, 2006 by Safety MonkeyThe only two Wii Revolution titles I’ve gotten around to picking up so far are Zelda and ExciteTruck. Zelda is a topic that I have difficulty dredging up the appropriate words for. It’s an excellent game that almost everyone will enjoy, even though the controls on the Revolution version display the kind of tired, inside-the-box thinking that developers are going to have to learn to get around when porting classic genres over to this new medium.
ExciteTruck, on the other hand, is a bit more complex. It has a pretty distinct learning curve that’s going to throw off people expecting to pick it up and go the same way they did with Wii Sports. Hell, for the longest time I wasn’t even steering the damn thing right. If you think about holding the remote in both hands with the top side facing the ceiling, you tilt the controller like an airplane banking as opposed to rotating it like you might the steering wheel on a school bus, which is still a control scheme I sometimes have difficulty with.
The game itself revolves around what could be considered “style points” — which you accumulate for big jumps, drifting, driving haphazardly through trees, etc. — and not on actually winning the race, though you do receive points for that. This means there’s accommodation for more than one driving style, although there is a certain minimum level of trick performance you’ll have to squeeze out if you want to go anywhere. My friend Lantius and I have actually turned the game into somewhat of a cooperative effort through some rather unorthodox methods. He has the exact kind of sloppy driving that translates into big points whereas I have a kind of strange precision that nets a lot of first place finishes, and so we’ll actually have him start off on a track to wrack up a healthy base of points before handing off to me to net the big points for winning. If you’re the sort of person who’s tolerant of watching other people play, it’s a pretty good way to spend the evening with your buddies.
Again, however, I’m finding myself miffed at the lack of even basic online multiplayer that Microsoft successfully taught me to expect. I understand the time concerns that forced Nintendo’s hand in terms of a release schedule, but when a corporate entity is trying to convince me that they really get it and are into this hip “connectivity” thing that the kids are so crazy about, this isn’t exactly starting our relationship off on the right foot.



Like many of you, I own an HD-capable television and was thus disgusted with Nintendo’s choice to put old-fashioned composite cables in-box with the Revolution, apparently because it made better financial sense than simply packing in an RF adapter and hiring men to hang around game retailers punching consumers in the balls. This would have been merely slightly irritating and not hand-stapled-to-the-forehead ridiculous if they hadn’t grossly miscalculated the demand on component cables and
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