Ghost Valley 1
December 7th, 2005 by Safety MonkeyI realize that we have not spoken in awhile, but in my defense I’ve been playing a lot of Xbox 360. Aside from the HD widescreen experience, which I love, the Gamerscore system appeals to my competitive nature at a very primal level. As an aside, if you are among the people I’ve encountered in life who believes that you are better than me, I can think of no more meaningful way for you to drive your point home than to have a higher Gamerscore than me. I will see it, it will affect me deeply, and I will despair late into the night. At any rate, I’ll have lots of time to write things for you now that my Xbox no longer feels compelled to boot up. The irony of having defended the 360 failure rates as being over-reported was not lost on me as I sat on the phone with Microsoft technical support, cradling my Xbox as one might hold their young. Perhaps most devastating is the fading hope that I might ever be able to catch up with the accursed Sully, whose score rivals the gods.
Let me tell you a little bit about my teenage years.
It may be difficult to discern from my modern lifestyle — will he watch TV after work, or just get drunk and pass out alone? — but I used to be a creature of routine. In my junior and senior years of high school, there were two things that you could count on me to do without fail: sleep through first and second periods, and play Mario Kart. Keep in mind that the latter of these two activities were a kind of twisted social activity; my best friend Shelby and I would come over to my place, make a pitcher of (virgin) pina coladas, and play Mario Kart on my SNES until it was time for him to go home for dinner. Our skill grew until our arena battles became epic half hour battles, and on the rare occasions when another friend would volunteer to step in they would frequently be decimated within moments. Shelby, for his part, learned to actually hop over red shells when I fired them at him, an act of aggression which I have never forgiven him for. Four years ago, when Shelby got married and I was called upon to organize the bachelor party, our mutual friends found themselves sitting at my house, drinking beer and playing Mario Kart on the SNES I had dug out of the closet.
The lesson you should be taking away from this story is that I take Mario Kart pretty seriously.
In general, I’m very pleased with the experience offered by MKDS. The controls feel very similar to the SNES version, which is great because I think that’s the version that still remains the pinnacle of digital karting experiences. They’ve also included the blue sparks system from Double Dash, which would be great if I felt like I was capable of performing that maneuver using the DS controls. I’m also not a big fan of their weighted item system, wherein racers near the rear frequently get powerful items while the racers in the lead get a big bowl of dick. I find it hard to believe that anyone could play more than one or two dozen races without feeling strongly that weighted items rob a lot of skill out of the game, so instead I’m opting to think that I’m one of a select few on the planet who has reached the level of zen mastery capable of seeing this deep into the core mechanics of the game. If you could not rain on my parade, that would be great.
Still, it could be a lot worse, and delivering a solid online experience will cause me to extend you a great deal of credit. It’s not quite as seamless and fluid as, say, Xbox Live, but I would venture to say that barring a persistent experience across your entire platform, this is probably very close to as good as things could get. The wireless setup is a complete breeze, and any difficulty one might encounter from entering a long WEP key or friend code is negated by the stylus. If you want to outkart your longtime arch nemesis, this is as good as it gets.
As a final note, I typically love reading Joystiq, which is why I was so disappointed when I saw them complaining about about damage that might occur to their discs when moving their 360 between vertical and horizontal modes while the unit is in play. I know that Weblogs, Inc. tends to employ underpaid college dropouts, but you would think one of them would have hung around a physics class long enough to learn about centripetal force. But yes, Joystiq, I too am disappointed that the 360 does not circumvent the laws of physics.



The DS has been selling like mad but we have no idea to whom. When we tried out the system at launch for a few days it felt cheap, the touch screen felt forced, and overall the platform seemed more about gimmicks than innovation.